Designing an editor is hard


Four hours ago I sat down and started laying out a list of items Verbosio (my prototype XML editor) needs implemented to make it useful to people.
Right now, I have 26 things I’ve added to that list (for today)

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  • Two of these are “done”.
  • Four are documentation items, which I’m doing as I go.
  • Four are pure ECMAScript objects & methods I have yet to implement.
  • Seven are common operations for Mozilla developers (file i/o, clipboard, that sort of thing)
  • Three still need some design / specification work done in my head.
  • Five qualify as “extension modules”, even though they’re all required to make Verbosio minimally useful…
  • One extension module is optional (debugging) and not yet designed.

Those are just the ones I brainstormed. Getting a working prototype could take a while. (One of the common operations is importing JSLib for file operations. For better or for worse, JSLib’s file module works, and would be a nice standalone product from them. If there’s a better way, I’ll take it…) Also, bear in mind I’m doing this entirely in chrome, IDL and JS components. So there’s no special back-end coding going on here.
But when I’m done, if I do everything on the checklist, it’ll be one of the best-documented projects based on Mozilla you’ve ever seen…

6 thoughts on “Designing an editor is hard”

  1. The title remember be of a rant by Daniel about how few people can even conceive editors are definitely not an easy tasks.

  2. well its not a comment…but a request-can u plz guide me on designing an editor.What basic skills it requires and where i should begin from.
    If u could..
    (From Alex: I think a better person to ask that of is Daniel Glazman. I for one haven’t fully figured the answers out…)

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